I like the part before things make sense.
The messy folder, the screenshot pile, the strange reference that somehow matters, the notes that look unrelated until they are not. Most of my projects start somewhere in that stage.
I am drawn to unclear things: too much information, abstract ideas, half-working flows, visuals that feel almost right but not yet. I like staying with that confusion long enough to find a structure inside it.
That is probably why my work moves between research, interfaces, dashboards, visual systems, and storytelling. Different formats, same instinct: making something easier to understand without making it feel empty.
The way I work
01 OBSERVE
I start by looking at what people notice, skip, misunderstand, or try to make sense of.
02 STRUCTURE
I turn scattered inputs into flows, hierarchies, systems, and clearer decisions.
03 VISUALISE
I use layout, rhythm, color, and interaction to make information feel easier to follow.
I did not arrive at UX through one straight path.
I moved through objects, posters, presentations, dashboards, workshops, and research projects. That mix still shapes how I design today.
I like working between structure and feeling. I care about clarity, hierarchy, and usability, but I also want digital experiences to feel considered, visual, and human.
*Look at the back
